Astro Space Efficiency Study

This site belongs to Merovech, formerly of Ceti, Epislon & Fenix; now resident of Gamma, Helion and Ixion.

 

Under revision I'm working my way from top to bottom. The net conclusions are the same, the supporting data is skewed.

Assumptions

My analysis makes the following assumptions. This analysis assumes a moderately advanced account, which I believe helps newer accounts plan what they will need for space planning a few months out.

Following these assumptions, we know:

Why does this matter? Beyond these “constants,” we have to consider Spaceports, Shipyards, Labs and construction infrastructure. Small Fleet encourages 12 to 16 Shipyards per base (you'll need Dreads for base defense, which is 20 Shipyards and an Orbital Shipyard).

Terms Used

Space Available

The tables below show the amount of space available after applying the assumptions above. Two spaces have been removed due to less space. The bonus in energy and loss in berths are assumed to balance out…so I'm leaving them out. In reality, the energy bonus benefits Slot-2 astros across the board by mitigating the difference in lost solar power.

The “U” shows the number of Urbans required. The “P” shows the number of Solar (or Gas) Plants. The fourth column (Slot-2,3(F)) denotes only fusion plants, which is available to Upgraded players in sufficient numbers and conveys the benefit of increased fertility without the loss of Solar.

Planets

TypeSlot-1 (U/P)Slot-2 (U/P)Slot-2,3(F) (U/P)Slot-4,5 (U/P)
Arid, Tundra63 (23/7)64 (18/11)67 (18/8) 
Gaia64 (17/7)63 (14/11)66 (14/8) 
Earthy60 (16/7)60 (13/10)63 (13/7) 
Rocky57 (20/6)57 (16/10)60 (16/7) 
Metalic50 (27/6)54 (20/9)57 (20/6) 
Craters50 (27/6)54 (20/9)57 (20/6) 
Toxic   53 (29/6)
Volcanic, Magma   53 (19/6)
Crystalline47 (26/5)51 (19/8)53 (19/6) 
Asteroids38 (21/4)41 (15/7)43 (15/5) 

[url=http://espacesociety.org/AstroEmpires.AdvancedBaseGuide-Analysis#moons]#moons [/url]

Moons

TypeSlot-1 (U/P)Slot-2 (U/P)Slot-2,3(F) (U/P)Slot-4,5 (U/P)
Arid, Tundra55 (20/6)56 (16/9)58 (16/7) 
Gaia56 (15/6)56 (12/9)58 (12/7) 
Earthy53 (14/6)52 (12/9)55 (12/6) 
Rocky50 (18/5)51 (14/8)53 (14/6) 
Toxic   47 (25/5)
Metalic44 (24/5)47 (18/8)50 (18/5) 
Craters44 (24/5)47 (18/8)50 (18/5) 
Volcanic, Magma   47 (17/5)
Crystalline42 (23/4)45 (17/7)47 (17/5) 
Asteroids38 (21/4)41 (15/7)43 (15/5) 

Space Available

Not updated. This shows the area minus the required number of Urbans to support the remaining area, not after plants.

The charts below show the remaining available space for each astro type. Available space is calculated by the total space minus the space required for Urban Structures and Fusion/Gas/Solar Plants. The first chart shows the moon space available.

We have two considerations to make. Upgraded players are advised to build on moons because the smaller size makes building P-Rings and P-Shields (i.e., Pringles) cheaper. Generally speaking, the difference between a Moon and Planet in usable space is within two Terraform levels, which is significantly less expensive than the difference in Pringle costs.

Moons

The general advice has been to take a Slot 1 over Slot 2 moon. This is because of the increased Energy of the Slot 1. However, the table reveals the difference to be slight to non-existant. In the case of Metal-3 astros, the preference should be Slot-2.

If you eventually replace all Solar Plants with Fusion, you will only gain two spaces, limiting the value of Fusion Plants when considered with their cost. Because the Fusion Plant column assumes unlimited upgrades, the value of an all-Fusion planet is not available to free players. This is an issue for Moons and Planets.

Arid and Tundras are generally preferred as research bases, and they are slightly larger than Gaias. This means Gaias are not the holy grail that is widely touted. Toxic Moons compete with Earthly, which means they should be considered when in Slot 4 and 5.

[url=http://espacesociety.org/AstroEmpires.AdvancedBaseGuide-Analysis#moons]#moons [/url]

Astro TypeSlot 1Slot 2FusionSlot 4,5
Arid, Tundra818284 
Gaia818082 
Earthly787780 
Toxic   77
Rocky767678 
Radioactive   76
Metallic727676 
Craters727476 
Volcanic, Magma   74
Crystalline707072 
Asteroid656668 

Planets

Free players should select Planets because of the added space. I suggest spending a bit of money to upgrade your account for one month and building two extra Terraforms on Moons instead, which will give you the general low cost of a Free account with the cost advantage of moons and the space of planets.

As with Moons, the available space difference between Slot 1 and Slot 2 is again slight; but Slot 2 is preferred. As with Moons, Metallic astros bear the greatest difference. This is due largely to their normal Fertility and size.

Astro TypeSlot 1Slot 2FusionSlot 4,5
Arid, Tundra909193 
Gaia908991 
Earthly868588 
Toxic   85
Rocky838486 
Radioactive   83
Metallic808383 
Craters808183 
Volcanic, Magma   81
Crystalline767780 
Asteroid656668 

Defenses

This section is outdated somewhat and should be revised.

Good Astro Defense includes:

3 x Planetary Rings
2 x Planetary Shields

Because Rings do not take up space on the astro, this consumes 2 slots. As (:abbr prings Planetary Rings:) require 24 energy, and (:abbr pshield Planetary Shields:) require 16 energy, these defenses require 104 Energy, which requires six Antimatter Plants. Therefore, we have 11 structures requiring population. So, when determining what you put on a base, consider the impact of defenses. (+16 energy, -11 slots)

Add to that a 10 recommended Command Centers (-10 energy, -10 slots). The actual number of Command Centers depends on your situation. Combined Astro Defenses and Command Centers (+6 energy, -21 slots).

The following is the impact of the Good Astro Defense with Command Centers on planetary slots.

Astro TypeSlot 1Slot 2FusionSlot 4,5
Arid, Tundra697072 
Gaia696870 
Earthly656467 
Toxic   64
Rocky626365 
Radioactive   62
Metallic596241 
Craters596041 
Volcanic, Magma   60
Crystalline495659 
Asteroid444547 

The following is the impact of the Good Astro Defense with Command Centers on moon slots.

Astro TypeSlot 1Slot 2FusionSlot 4,5
Arid, Tundra606163 
Gaia605961 
Earthly555659 
Toxic   56
Rocky555557 
Radioactive   55
Metallic515555 
Craters515355 
Volcanic, Magma   53
Crystalline494951 
Asteroid444547 

Spaceports

Fifteen spaceports on a Planet.

Astro TypeSlot 1Slot 2FusionSlot 4,5
Arid, Tundra545572 
Gaia545370 
Earthly506467 
Toxic   64
Rocky476365 
Radioactive   62
Metallic446241 
Craters446041 
Volcanic, Magma   60
Crystalline345659 
Asteroid293047 

Fifteen spaceports on a Moon.

Astro TypeSlot 1Slot 2FusionSlot 4,5
Arid, Tundra606163 
Gaia605961 
Earthly555659 
Toxic   56
Rocky555557 
Radioactive   55
Metallic515555 
Craters515355 
Volcanic, Magma   53
Crystalline494951 
Asteroid444547 
Astro TypeSlot 1Slot 2FusionSlot 4,5
Arid, Tundra534446 
Gaia536754 
Earthly496366 
Toxic   63
Rocky616249 
Radioactive   61
Metallic586161 
Craters585961 
Volcanic, Magma   59
Crystalline545558 
Asteroid434446 
Astro TypeSlot 1Slot 2FusionSlot 4,5
Arid, Tundra596062 
Gaia595860 
Earthly565558 
Toxic   55
Rocky545456 
Radioactive   53
Metallic505454 
Craters505254 
Volcanic, Magma   22
Crystalline484850 

Shipyards

Astro TypeSlot 1Slot 2FusionSlot 4,5

The above table assumes the astro is optimized for Production. Following the Efficient Fleet model, we would only build 12 Shipyards. However, for those who want to build Dreads, we include that calculation as well.

Astro TypeSlot 1Slot 2FusionSlot 4,5
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