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Astro Space Efficiency Study

This site belongs to Merovech, formerly of Ceti; now resident of Epsilon.

 

Space Available

The charts below show the remaining available space for each astro type. Available space is calculated by the total space minus the space required for Urban Structures and Fusion/Gas/Solar Plants. The first chart shows the moon space available.

We have two considerations to make. Upgraded players are advised to build on moons because the smaller size makes building P-Shields cheaper. Generally speaking, the difference between a Moon and Planet in usable space is within two Terraform levels, which is significantly less expensive than the difference in P-Shield costs.

Moons

The general advice has been to take a Slot 1 over Slot 2 moon. This is because of the increased Fertility. However, the table reveals the difference to be slight to non-existant. This gap grows when Biosphere Modification is possible.

If you eventually replace all Solar Plants with Fusion, you will only gain two spaces, limiting the value of Fusion Plants when considered with their cost. Because the Fusion Plant column assumes unlimited upgrades, the value of an all-Fusion planet is not available to free players. This is an issue for Moons and Planets.

Arid and Tundras are generally preferred as research bases, and they are slightly larger than Gaias. This means Gaias are not the holy grail that is widely touted. Toxic Moons compete with Earthly, which means they should be considered when in Slot 4 and 5.

Astro TypeSlot 1Slot 2FusionSlot 4,5
Arid, Tundra818284 
Gaia818082 
Earthly787780 
Toxic   77
Rocky767678 
Radioactive   76
Metallic727676 
Craters727476 
Volcanic, Magma   74
Crystalline707072 
Asteroid656668 

Planets

Free players are supposed to select Planets because of the added space. I suggest spending a bit of money to upgrade your account for one month and building two extra Terraforms, which will give you the general low cost of a Free account with the cost advantage of moons and the space of planets.

As with Moons, the available space difference between Slot 1 and Slot 2 is again slight; but Slot 2 is preferred. As with Moons, Metallic astros bear the greatest difference. This is due largely to their normal Fertility and size.

Astro TypeSlot 1Slot 2FusionSlot 4,5
Arid, Tundra909193 
Gaia908991 
Earthly868588 
Toxic   85
Rocky838486 
Radioactive   83
Metallic808383 
Craters808183 
Volcanic, Magma   81
Crystalline767780 
Asteroid656668 

Defenses

Good Astro Defense includes:

2 x Disrupter Turrets
2 x Planetary Shields
2 x Planetary Rings

That consumes 4 slots and demands 5 Antimatter Plants to build, or 11 slots. So, when determining what you put on a base, consider the impact of defenses. (+4 energy, -9 slots)

Add to that the 10 recommended Command Centers (-10 energy, -10 slots). When added to the above, you need one Fusion Plant dedicated to Command Centers.

Combined Astro Defenses and Command Centers (+2 energy, -20 slots).

The following is the impact of the Good Astro Defense with Command Centers on planetary slots.

Astro TypeSlot 1Slot 2FusionSlot 4,5
Arid, Tundra707173 
Gaia706971 
Earthly666568 
Toxic   65
Rocky636264 
Radioactive   61
Metallic606363 
Craters606163 
Volcanic, Magma   61
Crystalline545560 
Asteroid454648 

The following is the impact of the Good Astro Defense with Command Centers on moon slots.

Astro TypeSlot 1Slot 2FusionSlot 4,5
Arid, Tundra616264 
Gaia616062 
Earthly585760 
Toxic   57
Rocky565658 
Radioactive   55
Metallic525656 
Craters525456 
Volcanic, Magma   24
Crystalline505052 

Spaceports

Fifteen spaceports.

Astro TypeSlot 1Slot 2FusionSlot 4,5
Arid, Tundra534446 
Gaia536754 
Earthly496366 
Toxic   63
Rocky616249 
Radioactive   61
Metallic586161 
Craters585961 
Volcanic, Magma   59
Crystalline545558 
Asteroid434446 
Astro TypeSlot 1Slot 2FusionSlot 4,5
Arid, Tundra596062 
Gaia595860 
Earthly565558 
Toxic   55
Rocky545456 
Radioactive   53
Metallic505454 
Craters505254 
Volcanic, Magma   22
Crystalline484850 

Shipyards

Astro TypeSlot 1Slot 2FusionSlot 4,5

The above table assumes the astro is optimized for Production. Following the Efficient Fleet model, we would only build 12 Shipyards. However, for those who want to build Dreads, we include that calculation as well.

Astro TypeSlot 1Slot 2FusionSlot 4,5
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