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Fleet Formation

This site belongs to Merovech, formerly of Ceti; now resident of Epsilon.

  BEST SHIPS

will soak up damage in attack and defence and you need them for suiciding at enemy fighter defences. Far better armour per credit than anything else means you lose a lot less fleet if you have enough fighters with you. (a good amount of carriers/fleet carriers are important). If you play right, you will lose far more value of fighters than anything else.

BEST FLEET COMPOSITIONS FOR ALL-ROUND ACTION

(always retreat carriers and recyclers before battle, then recall after)

Large numbers of destroyers or heavy bombers can make good additions to these fleets.. but be aware that they could be a liability and make sure you know what you are doing.

SPECIALIST SHIPS

o Bombers - own Cruisers and smaller. Missile tech is cheap but is only useful for bombers.

o Heavy Bombers - own Heavy Cruisers and smaller. Plasma tech is more expensive.. but you need it for cruisers and heavy cruisers anyway. Once you have good plasma tech, normal bombers become mostly redundant.

o Ion bombers - are way to specialist to be of much use. You just don't get the nice power/cost ratio that the other bombers get and even against the biggest ships, battleships give a comparable ratio without the disadvantages. Maybe you want to take some along with your cruiser fleets as a bit of heavy shield penetration that doesn't slow you down, but you're probably better off just taking more cruisers. Ion tech is not nearly as important as plasma tech and it is more expensive.

frigates suck.