Astro Empires »
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Rank Proposal

Background

There is a need for a new rank structure. The present structure focuses on economy, which leads to bases that are ill-prepared to defend themselves from a concerted attack. To determine an alternative rank structure, I looked to other servers for insight. On Alpha server, the highest econ player has 10900+ econ. The highest fleet player has 31 million. But, then I learned that there is already an adequate tool Levels

A player's empire is represented by all of that player's bases and fleet and all bases occupied by that player. The three main ways of measuring and empire's strength; the total economy of the empire, the total amount of fleet that the empire has, and the total technological development of the empire.
The latter two are measured in credits spent in each category. Finally, another indicator of an empire's strength is the player's level. This is calculated with the following formula: (Economy x 100 + fleet + technology) ^ .25.

Looking at Alpha, the highest level player is at level 71. As I said before, there are training guilds that use defenses for rank. Others use fleet size. I think we should move to level for rank.

Proposal

I propose that we adopt a level-approach to ranks. This results from having received some feedback from the guild. The ranks are also non-military to reflect a preference to avoid the military rank structure. As this is a war game, military ranks may make sense. However, as this is also a game of empires, it sort of made sense to go by different civil sizes—such as towns and nations. There was one suggestion for medievel ranks (Duke, etc.), but I am trying to avoid them as there are different titles by gender (e.g. Duke and Duchess).

LevelRank
70+EmperorEMP
60MonarchMON
50PresidentPRZ
40GovernorGOV
30CommissionerCOM
20MayorMAY
10MasterMTR
0CitizenCTZ