Ship Types
Humanity adopted a loose mechanism to explain space vessels. They describe the ship’s offensive capability as its Power. The ship’s defensive capability and general combat/incident survival is described as its Armor. When energy shielding became available to improve a ship’s survivability, then Sheilds described the shielding.
Overview
Power | Hull | Armour | Hold | Speed | |
---|---|---|---|---|---|
Fighter | Terrible | Terrible | None | Terrible | 0 |
Bomber | Poor | Terrible | None | Terrible | 0 |
Corvette | Poor | Poor | None | Terrible | Great (7) |
H. Bomber | Mediocre | Poor | None | Terrible | 0 |
Frigate | Mediocre | Mediocre | None | Mediocre | Fair (5) |
Destroyer | Fair | Mediocre | None | Terrible | Fair (5) |
Cruiser | Fair | Fair | Terrible | Poor | Poor (4) |
H. Cruiser | Good | Fair | Poor | Fair | Mediocre (3) |
Battleship | Good | Good | Mediocre | Fair | Mediocre (3) |
Dreadnought | Great | Good | Fair | Good | Poor (2) |
Titan | Great | Great | Good | Good | Terrible (1) |
Leviathan | Superb | Great | Great | Great | Terrible (1) |
Behemoth | Superb | Superb | Superb | Great | Terrible (1) |
Scout | Terrible | Poor | None | Terrible | Superb (10) |
Carrier | Poor | Fair | None | Good | Poor (4) |
Transport | Poor | Fair | None | Great | Poor (4) |
H.Transport | Poor | Good | Poor | Superb | Mediocre (3) |
Support
Fighters
- Scale
- Terrible
- Power
- Terrible
- Armor
- Terrible
- Shield
- None
- Speed
- 0
Bombers
- Scale
- Terrible
- Power
- Poor
- Armor
- Terrible
- Shield
- None
- Speed
- 0
Heavy
<dl><dt>Scale</dt><dd> Terrible</dd>
<dt>Power</dt><dd> Poor</dd>
<dt>Armor</dt><dd> Mediocre</dd>
<dt>Shield</dt><dd> None</dd>
<dt>Speed</dt><dd> 0</dd>
</dl>
### Ion
<dl><dt>Scale</dt><dd> Terrible</dd>
<dt>Power</dt><dd> Poor</dd>
<dt>Armor</dt><dd> Poor</dd>
<dt>Shield</dt><dd> Terrible</dd>
<dt>Speed</dt><dd> 0</dd>
</dl>
Escorts
=======
Corvette
---------
<dl><dt>Scale</dt><dd> Terrible</dd>
<dt>Power</dt><dd> Poor</dd>
<dt>Armor</dt><dd> Poor</dd>
<dt>Shield</dt><dd> Terrible</dd>
<dt>Speed</dt><dd> 0</dd>
</dl>
Destroyer
---------
<dl><dt>Scale</dt><dd> Terrible</dd>
<dt>Power</dt><dd> Mediocre</dd>
<dt>Armor</dt><dd> Mediocre</dd>
<dt>Shield</dt><dd> None</dd>
<dt>Speed</dt><dd> 0</dd>
</dl>
Frigate
-------
<dl><dt>Scale</dt><dd> Terrible</dd>
<dt>Power</dt><dd> Mediocre</dd>
<dt>Armor</dt><dd> Mediocre</dd>
<dt>Shield</dt><dd> None</dd>
<dt>Speed</dt><dd> 0</dd>
</dl>
Ion Frigate
- Scale
- Terrible
- Power
- Mediocre
- Armor
- Mediocre
- Shield
- None
- Speed
- 0
Cruisers
- Scale
- Terrible
- Power
- Fair
- Armor
- Fair
- Shield
- Terrible
- Speed
- 0
Heavy Cruisers ~~~~~~~~~~~~~~
- Scale
- Terrible
- Power
- Good
- Armor
- Good
- Shield
- Poor
- Speed
- 0
Capital Ships
Battleships
- Scale
- Terrible
- Power
- Good
- Armor
- Good
- Shield
- Fair
- Speed
- 0
Dreadnoughts
- Scale
- Terrible
- Power
- Great
- Armor
- Good
- Shield
- Good
- Speed
- 0
Titans
- Scale
- Terrible
- Power
- Great
- Armor
- Great
- Shield
- Good
- Speed
- 0
Leviathans
- Scale
- Legendary
- Power
- Legendary
- Armor
- Great
- Shield
- None
- Speed
- 0
Fighters 5 Inter Laser 2 2 -1 1 Laser 1 Good fighting unit against unshielded units, needs hangar units to move between planets. Bombers 10 Inter Missiles 4 2 -1 2 Missiles 1 Good fighting unit against unshielded and low shield units, needs hangar units to move between planets. Heavy Bombers 30 Inter Plasma 10 4 -2 3 Plasma 14 Good fighting unit against medium shielded units, needs hangar units to move between planets. Ion Bombers 60 Inter Ion 10 4 1 -2 3 Ion 10 + Shielding 10 Good against high shielded units, needs hangar units to move between planets, 50%25 of the weapon power cross shields. Corvette 20 Stellar Laser 4 4 8 4 Laser 2 + Stellar Drive 1 + Armour 2 Very fast stellar unit, good to fight unshielded units. Recycler 30 Stellar Laser 2 2 5 5 Laser 1 + Stellar Drive 1 + Armour 2 Stellar unit that can collect debris in space and convert them into credits. (10 cred./hour). Destroyer 40 Stellar Plasma 8 8 5 6 Plasma 1 + Stellar Drive 2 + Armour 6 Fast stellar unit, good to fight low shielded units. Frigate 80 Stellar Missiles 12 12 4 5 8 Missiles 6 + Stellar Drive 4 + Armour 8 Versatile Stellar unit, has 4 hangar space. Ion Frigate 120 Stellar Ion 12 12 1 4 5 8 Ion 10 + Stellar Drive 4 + Armour 8 + Shielding 10 Versatile Stellar unit, has 4 hangar space, 50%25 of the weapon power cross shields. Scout Ship 40 Warp Laser 1 2 12 4 Warp Drive 1 Very fast warp ship, perfect for scouting jobs. Outpost Ship 100 Warp Laser 2 4 3 8 Warp Drive 1 Warp unit that can build a new base on an empty astro. Cruiser 200 Warp Plasma 24 24 2 4 4 10 Plasma 4 + Warp Drive 2 + Armour 10 + Shielding 2 Versatile warp unit, good for long range action and escort, has 4 hangar spaces. Carrier 400 Warp Missiles 12 24 2 60 4 12 Missiles 6 + Warp Drive 4 + Armour 10 + Shielding 2 Warp unit with 60 hangar spaces. Heavy Cruiser 500 Warp Plasma 48 48 4 8 3 12 Plasma 6 + Warp Drive 4 + Armour 12 + Shielding 4 Strong warp unit, good for escort and attacking large units, has 8 hangar spaces. Battleship 2000 Warp Ion 168 128 10 40 3 16 Ion 6 + Warp Drive 8 + Armour 16 + Shielding 8 Strong warp unit, good for escort and attacking large units, has 40 hangar spaces. Fleet Carrier 2500 Warp Ion 64 96 8 400 3 16 Ion 4 + Warp Drive 8 + Armour 14 + Shielding 6 Large warp carrier with 400 hangar spaces. Dreadnought 10000 Warp Photon 756 512 20 200 2 20 (1) Photon 6 + Warp Drive 12 + Armour 20 + Shielding 10 Very strong combat unit, has 200 hangar spaces. Titan 50000 Warp Disruptor 3402 2048 30 1000 1 22 (3) Disruptor 6 + Warp Drive 14 + Armour 22 + Shielding 14 Very large and strong combat unit, has 1000 hangar spaces. Leviathan 200000 Warp Photon 10000 6600 40 4000 1